How Did One
Student’s Question Become Speed English Games?
Follow the classroom experience that inspired Speed English Games—and the birth of EdvertGames™ and the
PlayerLearner™.
Follow the classroom experience that inspired Speed English Games—and the birth of EdvertGames™ and the PlayerLearner™.
What We Built
ENGLISH IS PART OF EDUCATION WORLDWIDE.
142 COUNTRIES
English is a mandatory element of national public-education policy in 142 countries.
Source: University of Winnipeg — Global English Education Policy
ENGLISH OPENS PROFESSIONAL DOORS.
NEARLY 1 IN 2
Manager and professional job vacancies in the OECD/EU study required some knowledge of English.
Source: OECD — Organisation for Economic Co-operation and Development, international labor-market research
GLOBAL BUSINESS SPEAKS ENGLISH.
“English is now the global language of business.”
— Tsedal Neeley, Harvard Business School
Source: Harvard Business Review — “Global Business Speaks English”
DIGITAL. CONNECTED. ASPIRATIONAL.
75%
In British Council research across seven Latin American countries, an average of 75% of respondents cited improved employment prospects as a principal motivation for learning English.
Young people are also among the most highly engaged gaming and digitally connected audiences.
Sources: British Council — Latin America English-learning research; IAB gaming audience research
WHY IT MATTERS
English creates opportunity. It expands access to education, professional careers, global business and greater economic prosperity—for individuals and for the communities in which they live.
Speed English Games™ exists to make that opportunity easier to reach by turning English learning into entertainment-style play. PlayerLearners™ build English skills by doing—making decisions, receiving immediate feedback, repeating what matters and learning through trial and error.